2010-09-21

Wandering Monsters

Just did the wandering monsters, so I'm ready for tomorrow night's session.  Unless of course the players decide to do something other than follow the map to the megadungeon, in which case I'll wing it, probably with the giant stone head from Zardoz coming down from the sky to abuse them.  Nothing says fun like a good beat-down from a bunch of guys in red diapers.

(note:  when I refer to the "Gatehouse", that is the first 31 rooms of the dungeon.  I also haven't done stats for the Peryton yet, if I roll a 12 I'll do that on the fly)

The Wilderness


A roll of 5-6 on a d6 indicates an encounter while traveling through the woods and up the slopes of Mount Rendon.  Roll 2d6 to determine the exact encounter:

2. Wizard
3. 1d6 tiger beetles (AC 3, HD 3+1, #AT 1, D 2-12, MV (50’), Save F 1, ML 9)
4. Wizard raiding party – 2d8 bandits (AC 6, HD 1, #AT 1, D 1-6, MV (40’), Save T 1, ML 8)
5. Wizard vehicle seen moving overhead
6. 2d8 goblins (AC 6, HD 1-1, hp 3, #AT 1, D 1-6, MV (20’), Save Normal Man, ML 7)
7. 2d4 wolves (AC 7, HD 2+2, hp 11, #AT 1, D 1-6, MV (60’), Save F 1, ML 8 (6))
8. 1d8 Moks (AC 5, HD 2, hp 9, #AT 1, D 2-8, MV (30’), Save F 2, ML 8)
9. Human traders
10. Human-shaped shadows of 1d3 perytons flying overhead
11. 1d6 stirges (AC 7, HD 1, hp 5, #AT 1, D 1-3, MV (60’), Save F 2, ML 9)
12. 1d3 Peryton

In the Gatehouse

2-3. 1d3 jury-rigged greater automatons (AC 4, HD 3, hp 14, #AT 1, D 1d6+2, MV (30’), Save F 3, ML 12)
4. A human voice in the distance, but the voice is to faint to be understood (this is the hologram in room 21 being triggered by an automaton)
5. 1d4+1 lesser automatons (AC 5, HD 2, hp 9 each, #AT 1, D 1d6+1, MV (40’), Save F 2, ML 10)
6-8. 1d6 jury-rigged lesser automatons (AC 6, HD 1, hp 4 each, #AT 1, D 1d6, MV (30’), Save F 1, ML 8)
9-10. The distant sound of metal scraping against the floors and walls.  This is the abomination from room 25 on a hunting expedition
10. 1d3 radioactive stirges (AC 7, HD 1+1**, hp 6 each, #AT 1, D 1d3, MV (10’, fly 60’) , Save F 4, ML 12)
11-12. The abomination from room 25

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